Steve Scott's RISC OS and BBC Stuff

This page contains all the stuff I've created so far for RISC OS and for the BBC Micro. Get in touch if you come across anything strange, or indeed for any feedback. It's all much appreciated.



Cavern Duel

26th Feb 2011 - Version 1.271 is now available for download. The following issues have been addressed:

32-bit conversion of the game is a long way off, due to work and family commitments, as well as a distinct lack of coherent information on how to do it. Any assistance on this matter would be appreciated.

Cavern Duel is a 2 player sword-fighting action game for practically any RISC OS computer. Go to the dedicated page at my main website for more details.

The software also includes a fairly rudimentary level editor, so you can design your own arenas to annoy your mates with.

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This is the beginning of a game written by my brother Graeme in mid-1996. It's an overhead view game for up to 4 players, where you must move your tank over the terrain, and destroy your opponents. You can adjust the amount of terrain and obstacles to make the game easier or harder.

It's written entirely in BASIC V, which isn't bad considering how complicated it is. I believe it's also the reason it was unfinished, it eventually got too slow on the Risc PC upon which it was coded.

I've adjusted the game so that it could in theory, run on older editions of RISC OS. It uses a high resolution screen mode, which only exists in version 3.50 of RISC OS or greater. I can't vouch for whether it works on the Iyonix, but it uses old sound modules, so my guess is that it requires Aemulor to run it.

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Birds of War Manual

Many years ago, I created a replacement manual for 4th Dimension's (now APDL's) flight simulator. You can download it from here:

This manual is also available in HTML format on ADPL's Flight Simulator Collection, 9 of the best flight sims on one CD-ROM - excellent value for money!

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Copyfit was written during my art college days, when I did a subject called print theory. And very boring it was too. One of the things we learned was how to work out the number of words on a given page, depending on various things such as leading, type size, measure and page depth.

This program does all the calculating for you. It's a bit pointless, what with these tools called DTP packages to do the stuff for you in a much friendlier way. Yet in the good old days of printing, working this stuff out was vital in order to work out how much paper a book would use according to type size.

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Cache is an ARM cache toggler, written for ARM3 users, such as the older Archimedes models and A3000 computers. I was working on a StrongArm version with another programmer, but we lost contact.

The program sits on the icon bar. Click on it, and a cross or tick will appear over the chip icon, to determine whether the cache is on or off. Very handy before running games, but there is no hotkey option for toggling it outside of the desktop. It's a very messy program, and one of my early attempts at RISC OS programming in the Wimp.

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BBC Micro Stuff

The two games presented here are available in two forms:

The booklets are still of interest, because they feature developer diaries and novellas, and for anyone interested in BBC BASIC, they serve to demonstrate one approach to programming these kinds of games.

I hope that everything here works properly. If you have any problems, don't hesitate to get in touch.


Androidz ScreenshotAndroidz Screenshot 2Androidz was my first proper piece of programming. You can now play it on the BBC Micro, or indeed any one of the many BBC emulators out there - I've created a single-sided disk image (.SSD format) which should be compatible with most of the available solutions out there, such as Beebem on Windows, or !6502Em on RISC OS. I've yet to try running this on a BBC emulator, within Red Squirrel - effectively an emulator running an emulator, to see if it plays well. I guess it would, provided your Windows PC has enough speed under the bonnet.

For completists, there's also my booklet containing the listing, plus a featurette about the game, and a lame attempt at a novella, to set the scene.

The booklet is available in Impression Publisher format for RISC OS, and PDF for everything else. It's a straight conversion to PDF, so there are some formatting errors, but it's still readable, and the listings are correct.

I hope you enjoy playing it! If you have any problems with it, do get in touch.

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Headcase Hotel

Headcase Hotel title screenHeadcase Hotel ScreenshotHeadcase Hotel ScreenshotThis game contains strobe effects, so play with caution if necessary.

This game was started in 1992 and ended up being finished three years later, for my end of year show at college. It's a similar game to Androidz, but features multi-coloured characters, at the expense of fewer levels.

Dave Edwards, who runs the Acorn Electron World site, has very kindly managed to produce a disc image which includes the title screen. I remember using some art package which came on an edition of the subscription-based Fast Access disc magazine - Megadraw I think it was called. Dave has also reviewed both this and Androidz on his site. I only learned of this in August 2007, the review and disc image was done in October 2006! Do visit his site, it's a veritable gold mine of nostalgia, as well as more recent content. Plus he gave Headcase a very good review.

The booklet features a short story, some screenshots (also shown here) and a diary on the game's development, covering the few months leading up to the end of year show, plus a bit further beyond. The whole text is quite an interesting read, even if it serves to illustrate how bad I was (and perhaps still am) at writing storylines.

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Get in touch

My main website address is, although I'll try and update this page as and when I can. You can contact me at steve AT or sa_scott AT if you have any queries about the content shown here.

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Updated February 26, 2011 at 00:13AM